Post by TheHolo on Dec 16, 2017 20:47:41 GMT
Profession System
Because this is a left-wing democracy, there are no social ranks. That means, everyone is equal. So, we decided to implement a profession system (AKA jobs)!
The Professions:
When you join, you will recieve a PM about which profession you want to choose.
In-depth:
- Politics (No skills needed)
* Left-Wing: Equal-Share, Socialism
* Right-Wing: Inequal-Share, Liberalism
- Military (Good gear and skilled)
* Active Duty: Master of Combat, Good at any flashpoint/operation
* Reserves: Skilled at combat
- Trading (Underworld Trading, Diplomacy)
* Merchant: Sell items
* Smuggler: Exchange goods
- Craftsmanship (armstech, armormech, cybertech, synthweaving)
* Weapons: Armstech, Cybertech
* Armor: Cybertech, Synthweaving
- Medicine (Biochem, bioanalysis)
* Resources: Gathering medical herbs
* Doctor: Creating stims, medpacks
- Force-Sensitive (Must be Jedi, artifice)
* Light Jedi: Use the light side of the force, craft light crystals
* Gray Jedi: Use both sides of the force, craft all crystals
* Dark Jedi: Use the dark side of the force, craft dark crystals
- Engineering (Slicing, Scavenging)
* Slicer: Good with tech, slices for money
* Scavanger: Recover useful materials
- Intel (Investigation, Archeology)
* Investigation: Be a spy and gather information
* Archeology: Gather old information
Profession - Sub-profession - Level
Level progression - Level I - one months
Level II - two months
Level III - four months
Level IV - eight months
Level V - sixteen months
(SPECIAL) Level VI - Chancellor-Appointed
(SPECIAL) Senator - Chancellor-Appointed
Because this is a left-wing democracy, there are no social ranks. That means, everyone is equal. So, we decided to implement a profession system (AKA jobs)!
The Professions:
When you join, you will recieve a PM about which profession you want to choose.
In-depth:
- Politics (No skills needed)
* Left-Wing: Equal-Share, Socialism
* Right-Wing: Inequal-Share, Liberalism
- Military (Good gear and skilled)
* Active Duty: Master of Combat, Good at any flashpoint/operation
* Reserves: Skilled at combat
- Trading (Underworld Trading, Diplomacy)
* Merchant: Sell items
* Smuggler: Exchange goods
- Craftsmanship (armstech, armormech, cybertech, synthweaving)
* Weapons: Armstech, Cybertech
* Armor: Cybertech, Synthweaving
- Medicine (Biochem, bioanalysis)
* Resources: Gathering medical herbs
* Doctor: Creating stims, medpacks
- Force-Sensitive (Must be Jedi, artifice)
* Light Jedi: Use the light side of the force, craft light crystals
* Gray Jedi: Use both sides of the force, craft all crystals
* Dark Jedi: Use the dark side of the force, craft dark crystals
- Engineering (Slicing, Scavenging)
* Slicer: Good with tech, slices for money
* Scavanger: Recover useful materials
- Intel (Investigation, Archeology)
* Investigation: Be a spy and gather information
* Archeology: Gather old information
Profession - Sub-profession - Level
Level progression - Level I - one months
Level II - two months
Level III - four months
Level IV - eight months
Level V - sixteen months
(SPECIAL) Level VI - Chancellor-Appointed
(SPECIAL) Senator - Chancellor-Appointed